Developer Blog #6 Mutiny and Marooning

Developer Blog #6 Mutiny and Marooning

Hello, Sea dogs! Welcome to another weekly Seadogs of Nassau Devlog. In our previous devlog, we talked about Crews, how they are recruited, and what they offer to the player. In this devlog, we are going to take a look at some other important features of the game:...
Developer Blog #6 Mutiny and Marooning

Developer Blog # 5 Crews

Hello, Sea dogs! Welcome to another weekly Seadogs of Nassau Devlog. In our previous devlog, we talked about how to form and manage a fleet and just how useful a fleet can be in the progression of the game. We also briefly discussed how your crew played an important...
Developer Blog #6 Mutiny and Marooning

Developer Blog #4 Fleet

Hello, Sea dogs! Welcome to the weekly Seadogs of Nassau Devlog. In our previous Devlog, we talked about all the different types of ships and how exactly players can acquire them to battle against rival factions or use them to expand their trading empire. In this...
Developer Blog #6 Mutiny and Marooning

Developer Blog #3 Ships

Hello, Sea dogs! Welcome to the weekly Seadogs of Nassau Devlog. In our previous Devlog, we talked about what ports are and how they work in Seadogs of Nassau. But what good would ports be if there weren’t any ships in the first place? So, today we are going to tell...
Update: Fire Ships

Update: Fire Ships

In this Developer Update, we were heavily focused on improving our Fireships! Wooden ships filled with tar and other highly combustible material that could wreak havoc on the battlefield! Players can turn any ship from their fleet into a Fireship, a ticking time bomb...
Update: Fire Ships

Developer Blog #2 What are Ports?

Hello, Gamers! Welcome to this weeks Seadogs of Nassau Devlog. As promised in the previous Devlog, we are here to share with you some of the defining features of our game, starting with PORTS! The whole point of this post is to give you a high level idea of what Ports...